Struct event_listener::EventListener [−][src]
pub struct EventListener { /* fields omitted */ }A guard waiting for a notification from an Event.
There are two ways for a listener to wait for a notification:
- In an asynchronous manner using .await.
- In a blocking manner by calling EventListener::wait()on it.
If a notified listener is dropped without receiving a notification, dropping will notify another active listener. Whether one additional listener will be notified depends on what kind of notification was delivered.
Implementations
impl EventListener[src]
impl EventListener[src]pub fn wait(self)[src]
Blocks until a notification is received.
Examples
use event_listener::Event; let event = Event::new(); let listener = event.listen(); // Notify `listener`. event.notify(1); // Receive the notification. listener.wait();
pub fn wait_timeout(self, timeout: Duration) -> bool[src]
Blocks until a notification is received or a timeout is reached.
Returns true if a notification was received.
Examples
use std::time::Duration; use event_listener::Event; let event = Event::new(); let listener = event.listen(); // There are no notification so this times out. assert!(!listener.wait_timeout(Duration::from_secs(1)));
pub fn wait_deadline(self, deadline: Instant) -> bool[src]
Blocks until a notification is received or a deadline is reached.
Returns true if a notification was received.
Examples
use std::time::{Duration, Instant}; use event_listener::Event; let event = Event::new(); let listener = event.listen(); // There are no notification so this times out. assert!(!listener.wait_deadline(Instant::now() + Duration::from_secs(1)));
pub fn discard(self) -> bool[src]
Drops this listener and discards its notification (if any) without notifying another active listener.
Returns true if a notification was discarded.
Examples
use event_listener::Event; let event = Event::new(); let listener1 = event.listen(); let listener2 = event.listen(); event.notify(1); assert!(listener1.discard()); assert!(!listener2.discard());
pub fn listens_to(&self, event: &Event) -> bool[src]
Returns true if this listener listens to the given Event.
Examples
use event_listener::Event; let event = Event::new(); let listener = event.listen(); assert!(listener.listens_to(&event));
pub fn same_event(&self, other: &EventListener) -> bool[src]
Returns true if both listeners listen to the same Event.
Examples
use event_listener::Event; let event = Event::new(); let listener1 = event.listen(); let listener2 = event.listen(); assert!(listener1.same_event(&listener2));
Trait Implementations
impl Drop for EventListener[src]
impl Drop for EventListener[src]impl Future for EventListener[src]
impl Future for EventListener[src]impl RefUnwindSafe for EventListener[src]
impl Send for EventListener[src]
impl Sync for EventListener[src]
impl UnwindSafe for EventListener[src]
Auto Trait Implementations
impl Unpin for EventListener
Blanket Implementations
impl<F> IntoFuture for F where
    F: Future, [src]
impl<F> IntoFuture for F where
    F: Future, [src]type Output = <F as Future>::Output
into_future)The output that the future will produce on completion.
type Future = F
into_future)Which kind of future are we turning this into?